Last night I took a big step in my reversing of the Guitar Hero mesh format. For a while now I have been trying to decode the meshes so that I can import them into StepMania for a Guitar Hero-ized version. I have all the vertices, their normals, their colors and their texture locations decoded. The triangles look decoded correctly for the most part but it looks like it is missing a few. The only left is the correct interpretation of the normals - right now MilkShape doesn’t want to display a solid of the mesh, just the wireframe. I’ll post more on the development as I continue. Once I get the decoder in working order, I’ll release the source code.
Published
on Wednesday, August 15th, 2007 at 2:41 pm